Below is the list of additional rules observed and used by Dur-Demarion for local practices and events. The corresponding bylaw section is marked in the parentheses at the end of each rule.

  • As of current, the Realm of Dur-Demarion is part of the BMCS and will hold its Book of War as the standard for all rules and regulations applying to ALL aspects of the combat part of our game/sport. (4.1.a)

  • The Realm of Dur-Demarion reserves the right to hold and use its own “HOUSE RULES” for all realm practices and realm run events. (4.1.b)

  • The Realm of Dur-Demarion requires all new participants to use Class 1 Weapons for the first 4 practices (4.1.c)

  • The Realm of Dur-Demarion requires all spear heads to have a minimum dimension of 3.5” (4.1.d)

  • The Realm of Dur-Demarion limits the minimum age of participation to 13. Participants under the age of 18 must have a notarized waiver form signed by their parents before participating. (4.1.e)

  • Archery tests are required to be taken before a participant can arch on the field at Dur-Demarion. Participants wishing to arch must first train under an archer for 6-12 training sessions. Part of this training must be devoted to arrow construction and arrow safety. The archer in training may take their archery test after 6 training sessions if their trainer feels they are ready. If after 12 sessions the trainer feels they are not ready, the archer in training must wait a minimum of an additional 6 weeks to take the test. (4.1.f)

  • The Realm of Dur-Demarion allows for use of recovery during battle through the use of Healing Chants detailed in the rules below. (4.1.g)

    • The Healer cannot heal themselves or their own equipment.

    • To heal a person, the Healer must be in direct physical contact with the injured person. Healing must be done with a free and uninjured hand.

    • A healer may not heal a person while either themselves or the fighter being healed is under direct attack. If the Healer or injured person is attacked or interrupted, or contact is broken for any reason, the entire Healing Chant must be read or recited again.

    • A Healing Chant must be recited or read aloud. Each word must be enunciated and spoken clearly no matter how fast the the healer is speaking.

    • When the healer completes the Healing Chant, all wounds and any items held by the wounded fighter are healed or repaired (i.e. armor, bow, shield, etc.).

    • A healer must stay in place when healing. Neither the Healer nor the person being healed may be mobile while healing.

    • Only one person may be healed at a time. A healer may not be healed while healing another person.

    • A Healing Chant must be at least 180 syllables long. The Chant must be original and unique to each healer. No modern songs, poems, hymns, etc can be used as Healing Chants.

    • Local realm members must submit a typed copy of their Healing Chant online to the Head Marshal at least 24 hours before the next practice for approval and use on the field. Visiting healers must submit a written copy of their Healing Chant to the Head Marshal at weapons check for approval.

  • The Realm of Dur-Demarion allows for the use of additional weapon category termed "Red Rocks" detailed in the rules below. (4.1.h)

    • A Red Rock must have a 70 inch minimum circumference.

    • A Red Rock must be thrown and carried with two hands.

    • A fighter cannot take more than 5 steps while carrying a Red Rock.

    • A hit from a Red Rock does a single hit of red damage. This includes hits to shields.

    • The Red Rock cannot be used to block arrows.

    • Helmets do not block Red Rocks.

    • Weapons cannot be wielded in any manner while carrying a Red Rock.

    • The Red Rock must be thrown in an "over the head" motion (i.e. no slinging it from ground level)

    • A Red Rock cannot be blocked with a weapon. Blocking a Red Rock with a weapon results in the loss of a arm.